Prince of Persia: The Sands of Time Reviews
As usual, the talent in Prince of Persia is generally top notch -- from the cinematographer John Seale to the parkour expert David Belle -- but the ingredients have been masticated so heavily the results are mush.
The story unfolds with little regard for subtlety, and wisecracks are what pass for humor. When a gaggle of gangly ostriches offers one of the biggest laughs, wit clearly is at a premium.
Although Prince of Persia stimulates the circulatory and nervous systems, it engages none of the higher faculties of game play. Like, say, hand-eye coordination and map-reading skills. It's a frenetic yet passive experience.
A lot of action flicks are examples of mediocrity, but a truly terrible action movie, one that shows how not to do things at every turn, is a rare thing. Perhaps this was the true destiny of Prince of Persia.
A spectacularly silly video-game adaptation about a Fresh Prince of Gel Hair who runs around the desert with a magic dagger, a curious version of Alfred Molina and some hoity-toity chick who never breaks a sweat. It's sort of pointless.
Don't think too much about its main prop and plot device -- a magic sword that can turn back the clock and change history -- and Prince of Persia: The Sands of Time is a fun ride.
It's not a classic, but it's sturdy enough, thanks to Gyllenhaal and a sly and grousing turn by Alfred Molina as Sheikh Amar, a scoundrel with a heart of gold -- or at least, a ticker very interested in riches.
I had fun watching all of the claptrap unfold -- or, perhaps, more than I've had at other recent big-screen spectacles, so perhaps it's only the baseness of its peers that makes this "Prince" seem even slightly regal.
The two leads are not inspired. Jake Gyllenhaal could make the cover of a muscle mag, but he plays Dastan as if harboring Spider-Man's doubts and insecurities. I recall Gemma Arterton as resembling a gorgeous still photo in a cosmetics ad.