Silent Hill: Revelation 3D Reviews

  • An ugly, assaultive collection of jump-scares.

    Keith Staskiewicz — Entertainment Weekly

  • The distinction between actors and special effects shrinks ever further in the video game-turned-horror film Silent Hill: Revelation 3D, which reduces its human players to plastic action figures in tired genre settings.

    Andy Webster — New York Times

  • Silent Hill: Revelation 3D quickly devolves into a smorgasbord of sutured faces and blades poking the viewer in the eye.

    Ethan Gilsdorf — Boston Globe

  • With horror altogether absent and a plot drowning in insipid convolutions, it's a film whose early warning to Heather should be heeded: "Don't go to Silent Hill."

    Nick Schager — Village Voice

  • Once the 3-D special effects look dated, this head-scratcher of a movie could be ripe to become a camp classic. But for now, the humorless approach to this inane mess is embarrassing rather than hilarious.

    Miriam Bale — New York Daily News

  • A cheaper, cheesier sequel that's worse than its predecessor on every level (save being a half-hour shorter) and takes no special advantage of the stereoscopic process.

    Dennis Harvey — Variety

  • Only true devotees of the game are likely to recognize many of the figures on the screen, or care about a byzantine story stitched together from innumerable horror and fantasy shows.

    Peter Howell — Toronto Star

  • Demonstrates what half the budget and twice the story can do to turn a fake nightmare into a real chore.

    William Goss — Film.com

  • Silent Hill is not a place you want to go, and that applies for moviegoers as well as this videogame adaptation's characters.

    Frank Scheck — Hollywood Reporter

  • It's never a good sign when the trailers playing before a film have richer, more complete narratives than the feature you've paid to see.

    Mark Olsen — Los Angeles Times

  • It manages to not only contort itself into a form that is simultaneously convoluted and stupid but it also skilfully avoids any audience engagement despite a tumultuous whirl of spectacle and noise.

    Quickflix

  • The demon-haunted West Virginia town still gives the creeps... but this belated sequel proves to be only fitfully exciting and scary - mostly because the action stops every few minutes for yet another character to deliver reams of boring exposition.

    Jason Best — Movie Talk

  • There has to be someone out there who can make a successful video-game adaptation because faith is being lost year after year and Silent Hill: Revelation does nothing for the many unwavering believers.

    Ashley Norris — HeyUGuys

  • Just how terrible is SH3D? Well, at one point, writer-director Michael J. Bassett actually tries to scare you with a Kellogg's Frosted Pop-Tart. No kidding.

    Steve Newton — Georgia Straight

  • Put this much effort into bringing your idea of Hell to the screen, film fans will start calling you Satan. And not in a good way.

    Roger Moore

  • I can't imagine anyone who hasn't played the video game who would give a shout-out to the 'Silent Hill' sequel.

    Linda Cook — KWQC-TV (Iowa)

  • It's like going through a cheesy house of horrors at the local carnival. You want it to end, but not because it's scary.

    Paul Chambers — Movie Chambers

  • ( ... ) saturated with over-the-top sound effects. Did nobody realise that it's called Silent Hill?

    Graham Young — Birmingham Mail

  • It's in too much of a rush, and tries to cram in so much plot that unless you're familiar with the game it's closely adapted from, chances are it will leave you baffled.

    Jordan Farley — SFX Magazine

  • With Bean unable to save the unsavable, we're left with waves of hard-working special effects trying to torture Heather instead of being able to enjoy a top star on form.

    Graham Young — Birmingham Post

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