Terry goes undercover to expose a scientist who is using advanced gene manipulation--splicing--to give animal traits to humans in order to create the perfect gang of teenage henchmen.
A monster capable of manipulating Earth appears in Gotham to reclaim his human daughter from the man responsible for turning him into a Mud-Creature.
Batman must stop a rampaging gang before they blow up Gotham.
The "virtual" soul of a deceased communications mogul takes control of Terry's Batsuit. When the villain plans to download his virtual brain into the brain of his own grandchild, a powerless Terry has to fight his own suit to save the boy.
Terry's fellow high school student Maxine "Max" Gibson learns that Terry is Batman, when he saves her from the threat of a vengeful Joker.
The Stalker, a cybernetically enhanced wild animal hunter, grows bored with big game and goes after the only challenge left in the world: Batman.
Terry's emotional resolve is tested when a former girlfriend, who also happens to be the notorious Ten of the Royal Flush Gang, reverts to a life of crime. The situation becomes further complicated when he learns that she is being forced to steal to save her family from kidnappers.
Batman comes to Max's rescue when she becomes addicted to a virtual reality world that is controlled by Spellbinder.
Batman must protect Dana from a dangerous secret admirer, a lonely teenage outcast who lives underground with giant mutant rats as his only companions.
A young girl with eerie psychic powers mentally contacts Batman and begs him to save her from the nefarious clutches of a secret organization known as "The Brain Trust."
Terry's classmates think the high school is haunted.
Shriek returns and demands Batman's life as ransom for Gotham.
Terry's friend Howard dates an out-of-control robot.
Spellbinder frames Batman for murder.
Curare threatens Gotham with a bomb.
A number of Terry's classmates are sent to an innovative "tough love " boarding school. When Chelsea becomes one of them, Terry discovers the school is more like a medieval prison.
The father of one of Terry's friends creates a superpowered suit and uses it for crime.
A gossip reporter becomes incorporeal, learns Batman's identity, and threatens to reveal it on national television.
Because of an assignment in his family studies class, Batman must chase down a gang of thieves, Ma Mayhem and her sons, while caring for a computerized egg baby.
Batman helps a military robot that wants to stop killing.
Batman reluctantly joins forces with Stalker to hunt down a wily criminal.
Batman must battle a gang of criminals who have been given bionic enhancements by a noted medical scientist.
Batman finds himself in a battle with characters who seem to have stepped straight out of a popular video game.
A new vigilante, who calls himself Payback, begins taking revenge on the tormentors of troubled teenagers.
Bruce must reluctantly team up with Max to find Terry when he is kidnapped by Shriek.
Batman uncovers a connection between Ace's disappearance and an illegal underground mutant dog-fighting ring.