If you were still holding onto the slim chance that a Bioshock video game adaptation will ever see the light of day, after being indefinitely delayed in 2011, consider those hopes officially dashed.

Irrational Games' creative director Ken Levine revealed that he was the one who personally pulled the plug on the project, due to a number of circumstances, including the box office failure of Watchmen.

"There was a deal in place, and it was in production at Universal - Gore Verbinski was directing it. My theory is that Gore wanted to make a hard R film - which is like a 17/18 plus, where you can have blood and naked girls. Well, I don't think he wanted naked girls. But he wanted a lot of blood. Then Watchmen came out, and it didn't do well for whatever reason. The studio then got cold feet about making an R rated $200 million film, and they said what if it was a $80 million film - and Gore didn't want to make a $80 million film. They brought another director in, and I didn't really see the match there - and 2K's one of these companies that puts a lot of creative trust in people. So they said if you want to kill it, kill it. And I killed it."

Before working at Irrational Games, Ken Levine was a screenwriter in Hollywood. The writer-turned-executive talked about the strange dynamic of working on different sides of the business, while still holding on to a glimmer of hope that the stars may align some day and bring Bioshock to the silver screen.

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"It was weird, as having been a screenwriter, begging to do anything, and then killing a movie on something you'd worked on so much. It was saying I don't need to compromise - how many times in life do you not need to compromise? It comes along so rarely, but I had the world, the world existed and I didn't want to see it done in a way that I didn't think was right. It may happen one day, who knows, but it'd have to be the right combination of people."