Last month, we reported that production is currently under way on Legendary Pictures' highly-anticipated video game adaptation Warcraft, with director Duncan Jones. Universal has already set a March 11, 2016 release date, meaning there will be close to two years of post-production work ahead for this project. Legendary's Thomas Tull revealed in an interview with Crave Online that part of the reason for the 2016 release was to find the right date, but he also teased that they have big plans for the post-production process, using "next generation" technology.

"Part of it is getting the date right. As you may have noticed, these next two years, there's pretty big titles coming out. We wanted to make sure that we got that right, but there are some sequences and some things that Duncan Jones has done that are truly on the cutting edge. You want to have plenty of time to make sure that we dial those in. So by the time they get home and set up, it'll be a little less than two years. It'll be about 20 months but we really want to take our time and get this right because the technology that's employed really is some next generation stuff."

Duncan Jones' first two films, Moon and Source Code, employed non-linear storytelling techniques, and when asked if this adaptation follows suit, Thomas Tull had this to say.

"I would say it's a linear story, but at the same time, it's Duncan Jones. That's what we wanted, was again that different flare, not just straightforward fantasy and everything. Look, it's a privilege. Being able to go from Interstellar, our fifth movie with Chris Nolan into Guillermo del Toro and Gareth Edwards and now Duncan Jones. It's really a privilege to work around these folks."