In June 2012, LucasArts announced an expansive new video game called Star Wars 1313, which would have dropped players deep into that universe's criminal underworld. Taking control of a lethal bounty hunter, fans would have been able to explore the expanses of Level 1313, below the surface of Coruscant, using an arsenal of exotic weaponry to hunt down marks and uncover the truth surrounding a criminal conspiracy. Epic in size, this game would have allowed an exploration of the Star Wars universe like never before, and it was intended for mature audiences. Star Wars 1313 would have brought together artists from the entire Lucasfilm organization, including LucasArts, Industrial Light & Magic, Lucasfilm Animation Ltd. and Skywalker Sound.

Sadly, the game was put on indefinite hold when LucasArts closed their doors in April of this year, a move made by Disney after they acquired LucasFilm.

Today, The Inquire has released a look at footage from the game, offering a tease of the visual effects work being done to bring it to life. While production is stalled, we do get a glimpse at how the future of VFX is changing, and what it might mean for future movies, including Star Wars: Episode VII.

Lucasfilm's chief technology strategy officer Kim Libreri spoke at a BAFTA event in London, having this to say about the stalled game, and the evolution of the VFX world. Her claim is that, if filmmakers utilize the innovations being improved upon for video games, they will eventually be able to skip the entire post-production process as finished VFX shots will be immediately available as soon as any needed scene is shot.

"Everyone has seen what we can do in movies. We think that computer graphics are going to be so realistic in real time computer graphics that, over the next decade, we'll start to be able to take the post out of post-production; where you'll leave a movie set and the shot is pretty much complete. If you combine video games with filmmaking techniques, you can start to have these real deep, multi-user experiences. Being able to animate, edit and compose live is going to change the way we work and it's really going to bring back the creative experience in digital effects."

Its not known how this advance in technology will ultimately affect Star Wars: Episode VII. Director J.J. Abrams claims he is going for a more authentic and emotional tone with this sequel. Hopefully that means we won't see CGI versions of C3PO and R2D2, like we do here in this video game footage.