Universal and Legendary's Warcraft is one of the more interesting success stories this year, completely tanking domestically with $47.2 million, yet faring quite well at the international box office with $386.3 million for a worldwide total of $433.5 million from a $160 million budget. With the Blu-ray and DVD release coming next month, Duncan Jones recently revealed that there will never be a director's cut of Warcraft, while addressing whether or not he would return for a sequel. There is also an intriguing report that claims a potential follow-up may not even be made for American audiences.

While both Legendary and Universal would have liked to see a bigger worldwide total, Warcraft's box office performance wasn't as bad as some box office analysts had predicted. Many big budget tentpoles of this ilk release a massive director's cut, and director Duncan Jones himself even teased that his director's cut would be 40 minutes longer than the theatrical version. However, in a new interview with Thrillist, the filmmaker revealed that there is no director's cut at all anymore. Here's what he had to say below.

"A lot of people ask me, 'When is the director's cut coming out?' There will never be a director's cut. With a film like this, where there are so many visual effects, every concession that you make you lose those shots. They cease to exist because the effects work never gets done. Some of it's not even at that stage. You go through a writing stage right up to the deadline of shooting the thing. [You lose] ideas in the writing process. Then sets change for whatever reason and notes come in. You're changing things around a three-and-a-half year process. You get these little changes which are constantly course correcting you. So there is no possibility of ever being a director's cut. It's purely in my head."

When Universal and Legendary announced the Digital HD release on September 13, followed by the Blu-ray and DVD release on September 27, there was no indication that the home video release would feature a director's cut. The director also teased in that interview that he'd love to make a sequel, since he already did the "hard work" of "setting the table" with this movie. However, another report from The Wrap claims that if a sequel were to happen, it may not even hit theaters in the U.S.

A large bulk of Warcraft's $386.3 million international take came from China, with $220.8 million coming from that country alone. The Wrap spoke with Sky Moore, a partner at Stroock & Stroock & Lavan who has worked on several U.S.-China co-production deals, who claims that Warcraft 2 may be catered more to the Chinese audience. Here's what Sky Moore had to say below.

Related: Warcraft China Box Office Shatters Multiple Records

"Who says it needs to have American actors? I would suspect that the sequel would be more China-centric. It's very possible it wouldn't be released here."

No sequel talk has been confirmed, but Warcraft did go on to become the biggest video game movie of all time. Warcraft was the third feature from Duncan Jones, following Moon and Source Code, and it represented his biggest movie to date, as far as size, scope and budget. When asked about his overall thoughts on the experience, the filmmaker had this to say.

"I'm equally proud and furious about Warcraft. I love it. I spent so much time on it. I put all my heart into trying to make it work. Parts of it, I think, work but it also drives me crazy that I wasn't able to push through everything that I knew needed to happen in order to make the film I knew it could be. I think there might have been an element of cynicism. There's a condiment that you can put on toast in the UK called Marmite. Their advertising campaign is that you either love it or hate it. I think Warcraft has a similar history in that a lot of guys and girls out there have had their relationships broken up because their significant others played too much Warcraft or for whatever other reason they don't like Warcraft because of a rivalry with another game they prefer."

Warcraft is an epic adventure of world-colliding conflict based on Blizzard Entertainment's global phenomenon. The peaceful realm of Azeroth stands on the brink of war as its civilization faces a fearsome race of invaders: Orc warriors fleeing their dying home to colonize another. As a portal opens to connect the two worlds, one army faces destruction and the other faces extinction. From opposing sides, two heroes are set on a collision course that will decide the fate of their family, their people and their home. So begins a spectacular saga of power and sacrifice in which war has many faces, and everyone fights for something.