An ongoing rumor that John Carpenter would be involved in a Dead Space movie has, unfortunately, fizzled out. Straight from the man himself, Carpenter said in an interview with Variety that he is currently not involved with any such production, though he does love the accompanying games. In that very same interview, he suggested that "they already have another director involved," meaning that a possible Dead Space movie may currently be in development. Mind you, this is speculation — there has been no official confirmation or denial that a Dead Space film is in production.

However, fans of the franchise will likely remember that the first game had a massive multimedia marketing campaign behind it, ranging from an animated film to tie-in comic books and novels. Based on how the recent Dead Space remake was likely spurred by the success of the Resident Evil 2 remake, and how video game adaptations are all the rage nowadays, we can at least discuss what we'd like to see in a live-action Dead Space film until more news is officially made available.

As Many Practical Effects As Possible

dead space downfall necromorph
Anchor Bay Entertainment

Dead Space is graphic, pure and simple. It's unpleasant on a level that will assuredly turn off casual horror fans, and the degree to which the series revels in making the player die in the most imaginative ways possible borders on tasteless. But that's part of what made Dead Space so great. This level of brutality is reflected in the game's main antagonists: the Necromorphs.

Related: 8 Older Movies With Surprisingly Good Special Effects

The Necromorphs are a unique alien threat. They're re-animated corpses, with their flesh re-knitted into twisted bodies and bones reassembled into monstrous tools. Since they're controlled by a central hive-mind, there is no "killing" a Necromorph. All you can do is simply render it ineffective to control, which means only one thing: immobilizing them.

One of the most memorable scenes from the first Dead Space game is when the player retrieves their first weapon. Directly above it, the phrase "CUT OFF THEIR LIMBS" scrawled in blood is the only hint they'll ever get in how to take them down. As a result, every battle is a chaotic mess of flailing body parts, primal screams, and writhing bodies.

But how do you translate that into a film? And how do you do it in a way that looks good? Even Dead Space's animated films had some trouble in keeping monster proportions consistent, to do so in 3D space with live actors would be a Herculean undertaking. Part of what makes Dead Space's horror so effective is just how calculating, intelligent, and numerous Necromorphs are. They're hiding just about everywhere, waiting to swarm Isaac and whoever else they can find. You could arguably shrink the scale of their presence to make practical effects more feasible, but it's a delicate balancing act in making Necromorphs as grotesque as possible while keeping their roots as cannon fodder for Isaac's improvised arsenal.

Explore the Dead Space Universe

dead space remake necromorph hallway
Electronic Arts

You'd be forgiven for taking one look at Dead Space and jumping straight to conclusions. Oh, look, yet another gross gore-fest to join the likes of Resident Evil and Doom, how boring. But underneath the visceral violence that makes up Dead Space's moment-to-moment gameplay, there's some genuinely interesting science fiction going on.

The year is 2508 — natural resources are nonexistent on Earth, and humans survive through giant planet-sized mining operations called "planet cracking." Most people wear RIGs (Resource Integration Gear) to show their current vitals in hazardous environments, doubling as a diegetic way for the player to see their health in-game. Stasis modules exist to slow down objects, kinesis modules to manipulate them, and gravity boots with thrusters allow for unrestricted movement in free-floating space.

Related: 8 Video Games That Would Make Great Live-Action Movie Adaptations

Not to mention the Unitologists, a fanatical religious group obsessed with monolithic objects called Markers. While the player observes the direct effects of the Markers on humans — including mass paranoia and psychosis-induced homicides — Unitologists view the Markers as signs from the true creator of humanity: a divine alien species, with Necromorphs being a stage of the afterlife. It's an interesting addition to the cosmic threat of an unstoppable parasitic force, although their presence in Dead Space 3 was critiqued by most.

There's so much in Dead Space's universe that remains unexplained or restricted to lengthy text or audio logs. To see these things in motion, how and why they came to be, and their use in everyday life would be stellar.

Who Should Play Isaac Clarke?

dead space remake isaac clarke helmet
Electronic Arts

Isaac Clarke is a game character that evolved in tandem with the series. Originally a mute stand-in for the player, Isaac Clarke gradually gained a personality and voice starting in Dead Space 2, where the mental toll of his previous adventure starts to weigh heavily on him. Despite this, he's still able to occasionally crack wise and even voluntarily risks his own life multiple times for the sake of stopping the Necromorphs. In Dead Space 3, we see Isaac at his absolute lowest, coming as close as possible to madness as he musters up one final bit of courage to end the Necromorph threat. It's a face and voice that fans have become attached to, meaning that finding an appropriate actor will be a challenge.

Interestingly enough, this is one of the few times we could see a video game character's voice actor double-up as their live-action counterpart. Gunner Wright has served as the voice and motion capture performer for Isaac since Dead Space 2, and though fans were initially surprised by the character's appearance suddenly changing in the remake, Isaac actually looks more like Wright now than he ever did previously. The two are practically mirror images of each other now, and since Wright's filmography includes films like I Am Alone and Highway to Dhampus, he has some acting chops that could bring the character to the big screen.